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Add-On · Early Access

Turn the Room Into a Live Bingo Hall

Players daub on their phones. You call the balls — from a physical machine or on screen. Animated 3D balls and verified winners light up the big screen. Built right into your NextWave emcee controller.

See It In Action — Not a Mockup

One Real Game, Every Screen, One Clock

This is an actual game we recorded on a live install — the stage display, the emcee's controller, and three player phones (one on the accessible view), captured at the same moment and locked to one clock. Press play: everyone scans the QR to join, the host starts the game, and the phones follow in. Watch a ball get held, then released to the room — landing on the big screen as it lights up every phone. Players buy and swap cards and grab power-ups, an early BINGO the host rejects right on the controller (womp womp), and the real one — held for verification, then verified live — that the whole room holds its breath for. Use the timeline to jump to any moment.

🎛 Emcee — the host runs it
📱 Ava
📱 Ben
📱 Dot
Everyone scans the QR — names in, phones waiting

Everyone scans the QR to join, cards bought and swapped, power-ups grabbed, an early false BINGO the host rejects right on the controller, then the verified winner — all captured at once on a real NextWave install and locked to one clock.

Second & Third Screens

One phone launches the whole room

The phone is the launcher — a text, a tap, or a QR scan and everyone's in. From there it casts a tokenized link onto any other screen — no login — to bring up the stage display or the hall board for your nightclub, venue, or house party. Tap either to watch it play.

🖥 Stage Display — the big screen

The centerpiece: the 3D ball reveal, the live pattern, and the winner celebration for the whole room.

🪧 Hall Board — a second/third screen

The glanceable 1–75 board with the join QR and last call — put one on every extra screen in the venue.

This is NextWave's out-of-the-box look. Full white-label branding is on the way — your venue's name, colours, and even the ball palette on every screen, set once and followed everywhere.

Four Screens, One Game

Every Screen Has a Job

You just watched them run together. Here's what each one does — all driven by a single live game, all wearing your brand.

The player’s phone

The card, in their hand. Auto-daub or tap-to-daub, a giant BINGO button, near-win tension, power-ups, and the buy/tip bar — no app, no login. Reduced-motion and screen-reader play are first-class here, not a fallback.

The stage display

The cinematic centerpiece: the 3D ball reveal, the live pattern, recent calls, and the winner celebration — reconfigurable for any screen.

The hall board

A second screen for the room: the full 1–75 board, the join QR, and the last call — glanceable from anywhere in the hall.

The emcee controller

Your cockpit on a phone or tablet: draw or key in balls, hold-then-release, verify or reject claims, buzz the room, and open every screen.

Why It Feels Big

Moments That Own the Room

Bingo night lives on its big beats. NextWave choreographs each one across every screen at once — so the whole room reacts together.

Held, then released

You draw a ball and only you see it — the big screen teases the letter while the room holds its breath. Release it, and every phone reveals the number in the very same instant.

A ball that leaps off the screen

Each number arrives as a real 3D ball: it drops in, bounces toward the crowd, and lands in the last-call spot — the same cinematic reveal on the phone, the stage display, and the hall board.

The whole room holds for the win

When someone yells BINGO, every screen freezes on “hold on — the host is checking the card” (announced aloud too), then the verified-winner celebration erupts everywhere at once.

Latecomers just walk in

Join-anytime means someone can scan the QR ten balls deep and be dealt straight into the running game — no reset, no waiting for the next round.

Power-ups keep it playful

Auto-daub, swap-a-card, lucky spotlight, a 50/50 raffle — players grab them from their phone mid-game while the balls keep dropping. You decide what’s free, earned, or paid.

The womp-womp is half the fun

Someone clips BINGO too early? The host waves it off and every screen plays the good-natured “false alarm” beat — then the game rolls right on.

The whole room can catch fire

Players fling a giant 3D emoji that rises up the big screen, and a live participation meter fills as more pile on — until the room hits “on fire” and every surface erupts. Crowd energy you can actually see.

Sound & Light

The Room Sound System

A host who calls every number out loud, a broadcast mix that scores each beat like live TV, a caption on every screen — NextWave runs the whole room’s sound and keeps every player in the moment, however they take it in.

The host calls every number — out loud

A real emcee voice reads each ball with punny bingo calls, in a persona you pick per venue. Swap the voice without touching the music, and every venue gets its own default.

It sounds like a TV game show

A layered, ducked broadcast mix scores each beat like live television — a stinger on the draw, a suspense bed while a ball is held, a fanfare on the win. Not a string of beeps.

Music that sets the room

A background music channel with swappable themes — a Nightclub set, a family-night bed — that ducks under the host and swells between calls.

Every word on screen, too

Every line the host speaks lands as a caption on the big screen and a text beat on every phone — so a deaf player never misses a call. Multi-sensory parity, not a fallback.

The emcee owns the room’s sound

The big screen runs all-on, emcee-controlled. An armed “mute the room” control — two-step, so it’s never a fat-finger — silences every surface at once, and a destination×channel grid routes music to the big screen while phones stay quiet.

Players own their phone

Phones start muted and player-owned — a pulsing icon invites a tap to unlock. Each player sets Glow, Chime, and Vibrate to taste, and a warm daub-glow swells dim→bright on a near-win. Photosensitivity-safe: it ramps, it never flashes.

Raise Money on the Room

Every Card Is a Chance to Give

Bingo night pays for itself. Sell cards, offer power-ups, and take tips or donations — all from the player’s phone, all in your dashboard. You choose what’s free, what’s earned, and what’s paid.

Sell extra cards

Players buy more cards right from their phone, mid-game. New cards drop straight into the round they’re already playing.

Power-ups, your way

Auto-daub, swap-a-card, lucky spotlight, 50/50 raffle. You decide per game whether each is off, free, earned, or paid — and set the price.

Tips & donations

Take tips for the host or donations for the cause, with preset or custom amounts — named for whoever the night is raising money for.

100% reaches the cause

Players can cover the processing fees, so the organization keeps the full amount and the platform costs them nothing.

In Case It Wasn't Already Obvious

Yes — This Accessible, on Purpose

You've probably felt it by now — the accessible view playing right there in the demo, every call announced, motion that respects your settings on every screen. That's not a compliance checkbox at the bottom of the page; it's the assumption the whole thing is built on. Some of us here play with reduced motion, a screen reader, one hand, or just on a hard day, so “everyone plays” is the default, not a mode. In the demo above, that's Dot's screen: same game, same stakes, same fun.

Every beat is announced

Each call, near-win, hold, and BINGO is read aloud to screen readers — you never miss the moment.

Motion is yours to set

Prefer reduced motion? The card drops the 3D scene for a calm, clear DOM view — no spin, no flash, all the game.

Colour is never the only cue

Text, shape, and position carry meaning too, so the near-win and the win read without relying on colour.

Big targets, full keyboard

Comfortable tap targets, visible focus, and keyboard-operable controls — built to WCAG 2.2 AA.

We don't speak for everyone's access needs — no one can. If something gets in your way, or you have an idea to make bingo night more fun for more people, tell us. We'll keep making it better, together.

Make It Yours

It Wears Your Brand, Not Ours

The game you just watched is “Riverside Community Bingo.” That name, those colors, the ball palette, your logo — set them once and they cascade to every screen: the phones, the stage display, and the hall board. Your players never see “NextWave.” They see you.

Venue name & logo Primary & accent colors Custom ball palette Every surface, in sync
It’s Not Just Bingo Night

Every Game Feeds Your Audience

The people who showed up and played become an audience you own. Every game lands as a segmentable event in NextWave — so “played bingo last month” is a group you can invite back with a wallet pass, an email, or a push. Consent-first, and in your database, not a vendor’s. Bingo doesn’t just fill the room tonight; it grows your membership for next time.

How It Works

Three Roles, One System

1

Players scan & join

A QR on the big screen sends players to a join page. They enter a name and get a card — instantly, on their own phone.

2

You call the balls

Draw on screen or key in numbers from your physical machine. Preview each ball, then release it to the room.

3

Verify the winner

When someone hits BINGO, their claim pops up pre-validated against the called balls. Verify to trigger the celebration.

What's Inside

Everything You Need to Run Bingo Night

Built to the same standard as NextWave's live experiences — accessible, mobile-first, and designed for the big screen.

75-Ball, 13 Win Patterns

Lines, four corners, blackout, and more. Pick the pattern per game; the winning shape shows live on screen.

Physical or On-Screen Draws

Have a real ball machine? Type each number as you pull it. No machine? Draw fair, random balls on screen. Auto-call optional.

Animated 3D Balls

Balls render as glossy 3D spheres with a two-phase reveal — the host previews, then releases to the audience display.

Phones Are the Cards

Players join with a name — no app, no login. Cards auto-daub, a big BINGO button submits the claim, and every call is announced aloud so no one misses a beat.

Paper-Card Linking

Selling printed cards too? Link a paper card to a player by code so on-screen and in-hand play stay in sync.

Card Sales & Tipping

Sell extra cards or collect tips mid-game via Stripe, right from the player’s phone.

Pricing

An Add-On to Any Paid Plan

Bingo will be available as a purchasable add-on on top of any paid NextWave plan.

Early-access members get launch pricing. Join the list below.

  • Works with your existing NextWave emcee tools
  • Monthly or one-time (a year of updates) options
  • No new hardware required
Early Access

Be First to Run It

We're opening Bingo to a small group of early venues, nonprofits, and clubs. Join the list and we'll reach out with a demo, a launch invite, and early-access pricing.

  • A live walkthrough tailored to your events
  • First access when Bingo launches
  • Locked-in launch pricing for early members

Where can we learn more about you and your events?

Who plays, how often do you host, and what would you love to improve? The more we know, the better your demo.

No spam, no credit card. We'll only email you about Bingo early access.

Questions

Bingo Night, Answered

Do players need an app?+

No. They scan a QR and enter a name — the card runs right in their phone browser. No download, no account, no login.

Can I use my physical ball machine?+

Yes. Pull each ball and key the number in; the big screen, hall board, and every phone stay in sync. No machine? Draw fair, cryptographically-random balls on screen — auto-call optional.

What do I need to run it?+

A NextWave plan with the Bingo add-on, a device for the emcee (phone, tablet, or laptop), and a screen for the room. No new hardware, no installs.

What does it sound like — does the host actually talk?+

Yes. A real emcee voice calls every number out loud with punny bingo calls, over a layered, TV-game-show-style sound mix — a stinger on the draw, a suspense bed while a ball is held, a fanfare on the win — plus a background music channel with swappable themes. Pick the voice persona per venue, independent of the music. Phones start muted and player-owned; the big screen runs all-on under the emcee, who can mute the whole room with one armed control. And every spoken line also shows as an on-screen caption, so no one misses a call.

Is it accessible?+

Built to WCAG 2.2 AA. The flashy 3D is purely decorative — every card and control carries an accessible text layer, every spoken host line shows as an on-screen caption, announcements are read to screen readers, and reduced-motion is fully honored.

Can I sell cards, offer power-ups, or collect donations?+

Yes — sell extra cards, offer power-ups (auto-daub, swap-a-card, lucky spotlight, 50/50 raffle — off, free, earned, or priced by you), and take tips or donations, all mid-game from the player’s phone through Stripe. Players can cover the fees so 100% reaches the cause, and everything is tracked in your dashboard.

How many players can join?+

From a cozy back room of a few dozen to a packed hall of several hundred phones on a single game — with linked paper cards for anyone playing on printed sheets. Where the top of that range lands depends on your hosting; bigger crowds simply want a bigger plan.

Already Using NextWave?

Bingo plugs straight into the emcee controller you already run. Explore the live experiences that ship with every plan while Bingo gets ready.